![]() ![]() Balanced mode is closed to lock 40 with rare drops. HFR Performance runs the same as Series X. PS5 has same visual feature set as Series X with same rendering targets.Performance mode is not perfect but runs with better frame rate.Fidelity and Fidelity run with near locked 30 and is very difficult to drop.Can squeeze 5 to 10 frames per mode but only viable when you're within VRR window.- This seems like a future proof mode for next-gen hardware. Additionally on all modes (aside HFR) you can also uncap frame rate- Results are 'pretty unimpressive'.Balanced: Fidelity mode with 40fps target with significant stuttering.High Frame Rate locks to 1080p and runs unlocked from 60 to 90 frames on average. When console is set to 120hz mode, 2 more modes are added.VRR displays can smooth most of it out but not all.- Fidelity mode: Avg 1728p with bump in foliage density- Locks pretty decently to target with minor 1 fps drop here and ther- Fidelity RT: dynamic 1440p and can do 50 to 67% of 4K scaling.- RT implementation is nothing special and doesn't apply on large bodies of water like lakes.- RT mode suffers from substantial stutters and drops Can range from 50 to 80% of 4K dynamically. ![]() Performance, Fidelity, Fidelity RT- Perf: Typically Dynamic 1440p. Reflections in SSR (in non RT modes) gives water a very different appearance when occluded- Issues with texture flickering, light bleeding etc also common ![]() In motion the AO pass can look very messy.Game does have some notable graphical issues.DF praise some aspects of the tech in general.Overall Summary: Generally fine on PS5 but Xbox versions need some more work DF: Hogwarts Legacy - DF Tech Review - PS5 vs Xbox Series X/S - 21 Mode Variations Tested ![]()
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